Pilgrim Posted August 22, 2015 Posted August 22, 2015 (edited) Something I made up while I was bored the other weekend. Thanks Blah for helping with some of the flavor text!In the schools of witchcraft and wizardry, apprentice mages are encouraged to practice their magic in duels with their fellow students. However, to keep injuries and magical mishaps to a minimum, an official system of dueling rules was created that circumvents the need to actually injure or knock out an opponent. Instead, a victor is declared once an opponent is so overcome by sneezing that they can no longer effectively utter the words necessary to cast their spells. This has the added benefit of forcing students to get more creative with their magic, encouraging learning without encouraging violence.Before each game, each player assembles 3 hands of 4 cards and places them in front of them, numbered 1-3 from left to right. They may not use more than 2 copies of any given card.Players determine who goes first. The first player to take their turn skips their Mana phase.Both players begin the game with 2 Mana points.Player Turn:Start Phase: The player begins their turn and resolves any special effects that would occur now.Hand Phase: The player picks up their next hand over from the last one they used (going in order from 1 to 3 and starting over at 1 after 3)Mana Phase: The player rolls a three-sided die numbered 1-3 and gains that many Mana points.Play Phase: The player selects one card from their hand to play and pays its Mana cost, then resolves its effect.Cleanup Phase: All cards that were played are returned to their owner's hand.End Phase: The player ends their turn and resolves any special effects that would occur now.If at any point a player has 20 or more Sneeze counters, they lose the game.If multiple card effects would resolve at the same time, they resolve in the reverse order of when they were played.In a game with more than 2 players, each player may only play Hex cards on the player to their left during their turn. When a player has 20 Sneeze counters, they are removed from the game along with any cards they have in play. The last player remaining wins.Card TypesA card's type indicates its nature and may be used for effects. Cards may have more than one type.Hex: Hex spells are duelist-sanctioned offensive spells that place Sneeze counters on your opponent.Charm: Charm spells have various utility effects which don't places Sneeze counters.Quickcast: Quickcast spells are designed to counteract other dueling spells and they may be played from a player's hand during any player's turn at any time, even if they had already played a card that turn.Lingering: This card is not returned during the Cleanup phase and remains in play.Infectious: This card has the "Infectious" keyword.Allergic: This card applies the "Allergic" keyword to whoever it is played on.Tickling: This card adds 1 to the Sneeze counters all players gain from any card effect.Familiar: This card remains in play in front of its owner and may be treated as if it is a player when targeted by spells.Level #: This card is discarded from play if it ever has a number of Sneeze counters on it equal to its Level.HayfeverCost: 1Charm. Lingering.Place this card in front of a player. If they are "Allergic", increase the number of Sneezes they gain each time they gain Sneezes by 2.Not to be confused with "Straw Flu," a curse which causes the victim to transform into a scarecrow.Fly, Fur!Cost: 1Hex.You may only play this spell if you have a Familiar in play. Your target gains 1 Sneeze and all Sneezes currently on all your Familiars. If they are "Allergic," they gain 2 additional Sneezes.The average Familiar's fur holds dust and pollen accumulated from an entire day of running, playing, and generally being a cutesy little dickens.Nature's BountyCost: 1Hex.If your target is "Allergic" they gain 3 Sneezes.Some eagerly await the harvest season. Others have come to fear it.Accursed AllergyCost: 2Charm. Lingering.Place this card in front of a player. They are now "Allergic."The resulting allergy is not to anything specific; the magic of the curse adapts it to whatever is convenient.Attacking AllergyCost: 2Hex. Quickcast.Negate and discard a "Charm" card played by a player that is "Allergic" and give them 2 Sneezes. Then discard this card.Magic has lent some truth to the cliche of poorly-timed allergy attacks.Unseelie DustCost: 2Charm. Quickcast.Your target gains 2 Sneezes and is "Allergic." If you pay 2 more Mana, this card is "Lingering."The dust taken from unseelie or "dark" fairies possesses highly allergenic properties.Foul WindCost: 3Hex.Your target loses 2 Mana. If they are "Allergic," they also gain 3 Sneezes.I'll be waiting on ya' with a whiff o' the ol' brimstone!Conjure Fairy GardenCost: 3Charm.Gain 3 Mana. Gain an additional 2 Mana for every player that is "Allergic."The flowers and mushrooms grown by fairies contain natural mana reserves, and are rumored to be able to absorb mana from sneezes.Spores of the MandragoraCost: 4Hex.Your target gains 4 Sneezes. If they are "Allergic," take 1 Mana from them.The spores are stewed in an alchemical process prior to casting which gives them some unique allergenic properties.Conjure Spirit AnimalCost: 4Hex. Lingering.Play this card in front of a player. At the end of their turn, they gain 2 Sneezes. If they are "Allergic," they gain an additional 4 Sneezes."Man's Best Friend" only applies to a chosen few.Gift of the Earth MotherCost: 5Hex.Your target gains 3 Sneezes. You may immediately play any card in your hand with the "Allergic" keyword written on it for 2 less Mana than its cost.Even if someone doesn't have allergies to any current form of pollen, Mother Earth can always make up something new.Sticky Spore EnchantmentCost: 5Hex. Lingering.Play this card in front of a player. They are now "Allergic." At the end of their turn they gain 3 Sneezes.These enchanted spores are designed to not only agitate histamine receptors but also to stick stubbornly inside nasal passages during even the most violent sneezing attacks.Cold FeetCost: 0Charm. Quickcast.Negate the effect of any "Hex" card with a Cost less than or equal to the number of "Infectious" cards in play.People have a lot to say about keeping your nose clean. They conveniently leave out keeping your ankles dry.Determined GermsCost: 1Charm. Lingering. Infectious.Germs can live on a surface for up to 6 hours. Most only need about 3 seconds, however.Spray StormCost: 1Charm. Lingering. Infectious.You may only play this card if there is at least one "Infectious" card in play. Play this card in front of a player. When a card targets them, treat the number of "Infectious" cards in play as being +1 higher.A particularly crafty duelist once advocated renaming the entire sport "Say It, Don't Spray It."Chill to the BoneCost: 2Hex. Lingering. Infectious.Play this card in front of a player. They gain 1 Sneeze at the start of their turn.Contrary to popular belief, low temperatures do not cause colds. Unless, of course, magic is involved.Soul-Sucking CurseCost: 2Charm. Lingering. Infectious.Play this card in front of a player. At the end of their turn, they lose 1 Mana. If there are any other cards in play with "Infectious," they lose 1 more Mana.This curse is designed to precisely simulate the sensation of being stuck walking to work in the rain with no umbrella after an all-nighter...on a Monday.Bargain with a Plague DemonCost: 2Charm.Lose 2 Sneezes. For every card with "Infectious" in play, gain 1 Mana.These more minor magical illnesses only require pacts with lesser plague demons, though it is rumored that some duelists barter with greater ones.Instant ColdCost: 3Hex.Your target gains 3 Sneezes plus 1 Sneeze for every "Infectious" card in play.Though not as long-lasting, a magically-created cold is every bit as miserable as the original.Bite of FrostCost: 3Hex.Your target gains 2 Sneezes. If there are at least 2 "Infectious" cards in play, they gain 3 more Sneezes.If Jack Frost hadn't wanted you to sneeze, perhaps he wouldn't have nipped at your nose.Awaken GermsCost: 4Hex. Quickcast.Your target gains 3 Sneezes. If there are at least 3 "Infectious" cards in play, this card costs nothing.Fever SpikeCost: 4Charm. Infectious.Play a card from your hand that costs 3 or less. Then discard this card.Blue PlagueCost: 4Hex.Your target gains 4 Sneezes at the end of the next turn. If there are at least 4 "Infectious" cards in play, this card is "Lingering."Spread SicknessCost: 5Hex.Your target gains 5 Sneezes. Decrease the cost of this card by 1 for every card with "Infectious" in play.Nagging Itch CurseCost: 0Charm. Lingering. Tickling.Players do not receive more than 4 Sneezes per turn. At the start of your turn you may discard this card.Furry FriendshipCost: 0Charm. Tickling.Play this card on any "Familiar" card. Increase its "Level" by 1.Enlarge NoseCost: 1Charm. Lingering.Play this card on any player. When it is not that player's turn, this card has "Tickling."The one downside to this simple spells is the potential sympathetic effect of watching a giant, sniffling, itchy, twitching nose.Enchanted Feather DusterCost: 1Hex. Lingering. Tickling.At the start of your turn, a target of your choice gains 1 Sneeze. If you ever run out of Mana, give every player 1 Sneeze and then discard this card.Enchanting objects carries an innate risk of losing control over them. Fortunately they dispel themselves fairly quickly after going berserk.Animate Dust DevilCost: 2Hex. Lingering. Tickling.Play this card in front of any player. At the end of your turn, you may pay 1 Mana to make them gain 3 Sneezes. If you don't, they gain 2 Sneezes and you gain 1 Sneeze.Once animated, Dust Devils are known for their extraordinary greed, fierce temper, and delight in torturing people's noses.Snuggling WarmthCost: 2Charm. Lingering.Play this card on a target with "Tickling." At the start of your turn, you gain 2 Mana.Squirmy Wormy TickleCost: 3Hex. Lingering. Tickling.Play this card in front of a player. At the end of that player's turn, they must pay 3 Mana or gain 5 Sneezes. If they pay 3 more Mana, they may then put this card into their hand.This spell animates an itch to act as though it were alive and particularly sadistic.Summon Tickle MonsterCost: 3Hex. Quickcast.Discard all "Tickling" cards in play. Negate the effect of a card that was just played with a cost equal to or lower than the number of "Tickling" cards discarded. That card's owner then gains 3 Sneezes.Tickle tickle tickle Tickle TICKLE TICKLE TICKLETICKLETICKLETICKLESprinkle StardustCost: 3Hex. Lingering. Tickling.Play this in front of a player. They gain 3 Sneezes at the start of your turn. If they are "Allergic," this card costs 2 less.Conjure FlockCost: 4Hex.Your target gains 2 Sneezes. If there are any "Tickling" cards in play, they gain 1 Sneeze after that and "Tickling" is applied separately to both effects.Spell-Seeking Sneeze PowderCost: 4Hex. Lingering. Tickling.Whenever a player plays a "Quickcast" spell, they gain 4 Sneezes. You may discard this card at any time. If you do, discard another "Hex" card in play and its owner gains 4 Sneezes.Pixie DustCost: 10Hex.Your target gains 10 Sneezes. This card costs 2 less and you gain 1 Sneeze for every card with "Tickling" in play.This rare powder would see more use in duels if it were easier to control; however the potential for it to backfire is almost unacceptably high.Magic BuildupCost: 0Charm. Lingering.Any time you play a "Hex" you may discard this card and pay any amount of Mana. Increase the number of Sneezes the Hex causes by the amount of Mana you play.Feather FlutterbyCost: 1Hex. Quickcast.Your target gains 1 Sneeze.One of the very first spells most mages are taught is how to conjure and animate a simple feather. This spell is often practiced until they can perform it almost without thinking.Furr-ious SorceryCost: 1Hex.Your target gains sneezes equal to the number of "Familiars" you have in play. Return all your "Familiars" to your hand.Swarm of FleasCost: 1Charm. Lingering.Play this card on any "Familiar." Its effect is negated and it loses the keyword "Familiar."Mana OverflowCost: 1Charm.Discard all "Lingering" cards in play. All players gain 1 Mana for each of their "Lingering" cards that were discarded.Apprentices often find that it is much easier to overload the mystic energy of spells than it is to properly dispel them.Jolting SneezeCost: 2Charm. Quickcast.Negate the effect of a "Hex" card that was just played OR change its target to any other target besides its owner.Miracle CureCost: 2Charm. Lingering.The total number of "Infectious" cards in play is treated as being 2 lower than it is.Return To EarthCost: 2Charm.Discard this card and any "Lingering" "Hex" card in play.It is said that all Mana originates from the very soul of Earth itself.Omen of Particular FortuneCost: 2Charm.Double your roll during your next Mana phase.While it is rare to see a mage achieve any great feat of chance, manipulating the more minor aspects of fate is well within their abilities.Atchoo VoodooCost: 2Hex.Your target gains 2 Sneezes. On their next turn they select their hand at random instead of proceeding to the next one in order.This mind-control magic elicits such powerful sneezes from the victim that it has the added effect of scrambling their thoughts.Binding SpellCost: 2Charm. Quickcast.This card must be played on your turn. Select a card in your target's next hand. That card costs 2 more.Mirror MagicCost: 3Charm.You may discard this card from your hand when another player plays a "Hex." If you do, move any "Hex" in any of your hands into another one of your hands. If you play it next turn, it costs 3 less.The magical energy stored in mirrors has long made many nervous around them, but it is nevertheless a useful resource.One With NatureCost: 3Charm. Lingering.You cannot be "Allergic." If you have a "Familiar," increase its Level by 1.Phantom ItchCost: 3Hex.Choose: Either your target gains 3 Sneezes OR they gain 1 Sneeze, this card costs 2 less, and this card is put into your next hand.Sniffly Sneezy JinxCost: 4Hex.Choose: Your target gains 4 Sneezes, or they gain 6 Sneezes and you skip your next mana phase.The Sneezemaster's HexCost: 5Hex.Roll two six-sided dice and pick the higher result. Your target gains that many Sneezes.Said to be invented by a legendary duelist, this spell was in fact first performed by a mage that lost control of their magic due to a sneezing fit.Black CatCost: 0Familiar. Lingering. Level 1.Your die roll during the Mana phase is turned to 2.Contrary to popular belief, black cats are a source of thoroughly mediocre luck. Not too bad, not that great.Shaggy DogCost: 0Familiar. Lingering. Tickling. Level 2.At the start of your turn, all "Allergic" players gain 1 Sneeze.White RabbitCost: 0Familiar. Lingering. Level 1.At the start of your turn, you may switch one card in your current hand with a card in one of your other hands.Rabbits are often chosen as magical assistants due to their cleverness and impeccable fashion sense.Long-Tailed CatCost: 1Familiar. Tickling. Quickcast. Level 2.Treat the number of "Tickling" cards in play as being doubled.A cat has more mischief in its tail than most reptiles, small rodents, and birds have in their entire bodies.Ancient OwlCost: 1Familiar. Level 2.Your "Charm" cards cost 1 less.They don't actually get wiser with age, they just get less likely to leave the duel midway-through to fetch a snack.Talking ParrotCost: 2Familiar. Lingering. Level 4.Once at the end of your turn, you may pick up a random card from your next hand. You may immediately play that card for 2 less Mana.While parrots can be trained to cast spells, they cannot be trained to exercise good judgment in doing so.Big BeeCost: 2Familiar. Lingering. Level 4.Play this card in front of any player. That player is "Allergic."Common practice among the more mean-spirited duelists is slightly altering a bee's venom through alchemy to inject an allergy instead of venom.Gross RatCost: 2Familiar. Lingering. Infectious. Level 3.At the start of your turn, you may place a Sneeze counter on any "Familiar" in play.As opposed to a "non-gross" rat, which is a species that thus far exists only in mythology and children's cartoons.Vampire BatCost: 2Familiar. Lingering. Level 4.Play this card in front of any player. Whenever they play a "Hex" card, they must pay you 1 Mana, if they have any.Mana flows through all living things, making it susceptible to anything capable of stealing life.Night-Black RavenCost: 3Familiar. Lingering. Level 5.At any time, you may discard this card from play to put a card from your discard pile into your hand.Mischievous MonkeyCost: 3Familiar. Lingering. Level 6.At the end of your turn, you may return any "Hex" card in play to its owner's hand. They gain 3 Sneezes.No mage has yet to conceive of a spell that a monkey can not only screw up but cause to backfire, given enough time.Lil' PiggieCost: 3Familiar. Lingering. Level 6.Whenever you gain Sneezes, decrease the number of sneezes gained by 3.Because of how easily they can stick their noses into trouble coming their owner's way, there are official size restrictions on how large pig familiars can be. Edited November 28, 2015 by Pilgrim
webmeistro Posted August 23, 2015 Posted August 23, 2015 Offhand, this seems fun but waaaaay to complex at first glance. And this is coming from a guy who's played a bajillion games of Magic: the Gathering and knows the rules to that inside out, so I'm no stranger to complex games. Maybe make it a bit simpler.
•.*°•☆. Q .☆•°*.• Posted August 23, 2015 Posted August 23, 2015 Actually, it looks perfect from a game design standpoint. I'd play it. ....'Cept i'd be wayyyyyyyyyyyyy too embarrased to!
AsylumFlower Posted August 23, 2015 Posted August 23, 2015 (edited) This is wonderful! I really enjoyed reading about it.Thanks for sharing!Now, to daydream... *imagines all favorite characters playing this game*(Unfortunately I don't know anything about games at all...) Edited August 23, 2015 by AsylumFlower
snuffles Posted August 24, 2015 Posted August 24, 2015 This is awesome! I read the whole thing! My bro used to force me to play MTG all the time. Waiting for the accompanied pictures lol!
webmeistro Posted August 26, 2015 Posted August 26, 2015 This is awesome! I read the whole thing! My bro used to force me to play MTG all the time. Waiting for the accompanied pictures lol!Someone used to 'force' you to play MTG?? Did he tie you down and make you play? Not let you have dinner until you won?
snuffles Posted August 31, 2015 Posted August 31, 2015 Someone used to 'force' you to play MTG?? Did he tie you down and make you play? Not let you have dinner until you won?No it was definitely more like "I'll bug you to death until you play with meeeee..." And for a time he used to keep track of our win/loss record so I can honestly say it was over 500 games lol.
SpamKey Posted October 14, 2015 Posted October 14, 2015 Welp speaking as someone whose only experience in card games is learning how to play yugioh... From the anime... It looks really cool, and I'd definitely learn how! But if you could maybe whip up an anime first...?
Medowsweet Posted November 20, 2015 Posted November 20, 2015 (edited) Okay, I would play this game IF:A) I had a deck of these cards already made (making them would be a huge Hassel given that I also need B )B ). I had someone to play with who wanted to play and knew about my... "Thing"This would be ESPECIALLY fun to play with "characters". Example, one person plays as Lupin, one as Jack Sparrow, one as Castiel... Hee hee, and they sorta pretend to be to be in character. Hee hee! So fun! Someone write this as an online thing like Cards against Humanity and we can all play together. Tee Hee hee! Woo! Edited November 20, 2015 by Medowsweet
SexyGodlikeHair Posted November 27, 2015 Posted November 27, 2015 Step 1) find a website that allows you to make ur own online card gameStep 2) PLAY THE FUCK OUT OF THIS
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