Klingon Posted September 27, 2015 Share Posted September 27, 2015 o.k. I'm writing this to see if anybody's interested in a newer game my friends and I came up with on our own. it's sort of like risk, with battleship and roleplaying combined. how it work is like this there's a few individuals we call "the high council" (which is the Klingon government actually) they pick two or more people (the actual players) at random they feel are evenly matched in ability, and they are given a map of a particular area of the Klingon empire (which is in civil war), one players job is to fulfill a specific task (for example the sector has two ship building yards they have to destroy) the other player is told the have to defend the area (both are given assets of equal match) against an imminent attack. they're not told who they're facing or what the enemies actual goal is (like in real war) the attacking player is given a map showing (possible) enemie forces and deployment (like an intellagence report) but do not go by it as it may (and usually is inaccurate on purpose) both players then using given maps plan how they would attack or defend the areas involved and essentially send modified maps back to the "high council" the council then compares them and decided from the plans drawn up what damage is done to both players and both are notified both of victory/failure and of over all ship/ crew member/ rescources lost or destroyed by their opponent. for example: Bondi HoD (Captain Bondi) has been sent to attack my sectors command center in the Xanetine sector, he's been given 4 sqaudrons of B'rel calss bird of prey ships, (B.O.P) (each squadron is 4 ships) and 2 squadrons of Vor'cha class medium cruisers, and 1 Negh' var class heavy battle cruiser as his flagship (command vessel), I have been given 8 squadrons of B'rel clas vessels, and 1 Vor'cha class vessel to protect my sector. true I have more ships in number but a Vor'cha class is far more powerful then a B'rel class in terms of defence and offence but he has 8 vor'cha which makes up the difference in terms of ability to deliver damage. after he and I make our plans and sends them into the council they conclude that I protected the command station however Bondi has destroyed 7 B'rel class ships each of a crew of 100 Klingons and my Vor'cha class with a crew of 3500 Klingons before he retreated. I destroyed 6 of his B'rel class ships and 3 of his Vor'cha class vessels. in other words I saved my command center but suffered heavily for it in terms of casualties and ships, he was defeated because he failed to destroy my command center but he while taking conciderable losses has badly damaged my fleets in that sector and it ill take me time to rebuild my losses with the possibility that another such attack may cause my side to lose that sector of space to Bondi's side. keep in mind that this game would be new to this forum and may have some problems early on. those interested would have to create a Klingon character (used only for the game) (whether male or female doesn't matter in the Klingon empire both women and men are equal warriors!) when my friends outside the forum and I play this I'm called "Pok HoD" HoD is rank of captain and "Pok" is my chracters name (Klingons call rank after the persons name instead of before it like we do) it would be a good idea to learn battle tactics (but that can be learned by playing) so is any-one interested in trying to form a "High council" and trying this or is nobody interested? Link to comment
webmeistro Posted September 28, 2015 Share Posted September 28, 2015 I... uh...This sounds interesting in theory, I guess, but what we have here is a big wall of text with no clue as to how to actually play the game. Break it down, hammer out the rules and the gameplay, write it all out. Link to comment
Klingon Posted September 28, 2015 Author Share Posted September 28, 2015 well my friends and I have been doing it through the mail like sending a letter but this won't work here for obvious reason and am not sure how to account for it um it's a point system base basicly if ship A commanded by Commander Bondi comes within a certain distance on the "flight plan" on the map to Captain RediChaylin's ships, they automaticly engage in battle, if they're different classes of ship then the one that's more powerful wins and the other is destroyed (usually) it is assumed that the ships commanders are competent officers so the more powerful ship will still take damage because the captain of the smaller would know where to hit it to hit the weakest areas too. each "captain" of the fleet (player) receives points based on number of engagements fought in a particular battle and number of ships deemed destroyed but loses points for every ship he/she loses him/ her self. we're still working out the details of how we do it here so there's a lot to be figured out yet. and there are obviously exceptions to a rule in cases of damage at the discretion of the council members they may deem a ship crippled instead of destroyed for example. and in cases where a Captain believes a mistake or unfair ruling ha been made he/she may challenge it in which case another council member will look at the maps and outcomes by the first council member and then make a judgement based on what the map shows and the argument may be changed or not depending on the second council members ruling. after each Battle both captains receive a copy of the map showing both their battle plan with their opponents added so that they can see what the outcomes where and compare them to the High councils. the gam itself is complex basicly your given a map of about 8 sectors one being your ship or sqaudrons current position and including the section where your being ordered to attack. the blus area is friendly the red is the enemy's space. using line for flight path along with a time they believe a ship would be at that time during said battle, with circles with symbol representing specific type of ship or space dock, comand station, outpost or rescource type for example: if captain RediChaylin is defending and has a squadron or vor'cha class cruisers on her map where she wants them she places a circle with V in it for each Vor'cha class ship she wishes to place there, and if she wants that ship to patrol an area she draws the route she want it to patrol, if Commander Bondi's ships line of travel intersects with her patrolling Vor'cha cruiser within a certain distance then the council member figure where the patrol ship would actually be using the ships time of arrival at start of patrol route and comparing it from there, to the time estimated by commander Bondi's vessel at that area if the two are within a certain distance then they automaticly engage however if it's calculated the patrol ship is at the far end of the patrol area at time of his ship arrival then it becomes unlikely (depending on size of area being patrolled) and the ship is considered to have slipped through remember Klingon ships have cloaking devices which renders them invisible to both visual and sensors like radar ect, ect, if her ship is patrolling an area say twice the size of our solar system and his flight path take him through by pluto when her vessal is between the sun and the Earth in distance from his vessal it's considered he got through without being detected and engaged but if his ship comes through the same area of patrol but the Earth thickness is about the distance between their vessels then he would be considered to have been detected and engaged, but their are several factors taken into concideration during said battle such as both players experience at this, types of ships, and a number of other factors such as strength and type of shields, maneuverability of vessel type, number of weapons on the ships and fire rates and availability of reinforcements from both sides, whether or not a player has placed a minefield or there's a natural obstacle such as an asteroid field and ships speeds. remember that this all takes place on the map so sometimes a question arrises and the High council member does have the option of asking a second High council member to assist him in determining a given situation which he/she is unsure of. now for my friends and myself outside the forum have established a total of at least 12 High council members at any given time ^ of them are "senior" members and the other 6 are "junior" members if we can work out the details of how to play this on here I would like to have a similar amount of people for this forum's High Council that has enough members on it to make sure that any-one participating has equal freedom and concideration. (like with the moderators on the forum try to maintain a fair and honest environment and settle any disputes so I want to do with the High council in terms of the game). I want this to be a fair game where players are evenly matched during every battle! I will try in the next few days to post examples of game play on here (if I can figure out how) keeping in mind I'm not techno savvy. one problem with this forum particularly is making sure the various "Captain" don't know who it is they are engaging in during the battles until after it has been finished. reason being it makes it more challenging and gives no-one an advantage of knowing what to expect. all those who want to participate should come up with a Klingon name used only for the game and a Klingon ship name for their vessel keeping in mind that as you start you only get one ship which is regenerated after every battle but more experienced players may earn the right to add vessels as the acquire victories and prove themselves capable of planning/commanding more vessels. outside the forum I'm actually a squadron leader with 4 B'rel class vessels at my command with 400 Klingon men and women I am responsible for as squadron leader! on here each player (myself included) will start with only 1 vessel a K'tanga class, as they get more accustomed to the game and achieve more victories they will eventually move on adding one ship at a time to a squadron of 4 K'tanga class, then a single B'rel class, after time and more victories eventually a squadron of 4 B'rel class ships, the a single Vorcha'class then a squadron of 4 Vor'cha class, leading to a single Neg'var class and after becoming a squadron commander of 4 Neg'var class heavy battle cruisers a single Mogh class! when you become a squadron leader of 4 Mogh class heavy battle cruisers you've reached the highest honor and level in the game. and can only be challenged by Vor'cha class squadron commanders or higher. while victories are counted towards each new level and losses/failures are counted as a players total, failures/losses will not keep you from earning higher and more powerful types of ships as time goes on. (unless you continually do poorly by not learning tactics) but you'd have to be pretty lousy and lose more then you win for long stretches, (for example if you fight 15 battle and only win 3 times out of those 15) well... that might keep you from moving on but that's a rarity that I don't think will happen much here.I believe most if not almost all players will win more often then lose or at least have some successes in the battles in the game that would warrant them being given better ships as time goes on! so if we can get this too work and you lose your first couple battle do not be discouraged you may not have completed the specific goal but maybe you destroyed several more of your opponents ships then he did yours who knows! Link to comment
SneezyHolmes Posted September 28, 2015 Share Posted September 28, 2015 Just another wall of text..you really should format this differently so people can actually read what your saying without giving themselves migraines. Link to comment
Klingon Posted September 28, 2015 Author Share Posted September 28, 2015 am sorry I don't know how else to explain it as I said I'll try to give examples in the near futureif I can figure out how. Link to comment
TheCakeIsAlive Posted September 28, 2015 Share Posted September 28, 2015 I think what people mean is that you write it all in one paragraph with very long sentences, which makes it very difficult to read and understand what you mean. If you could re-post your game idea using a more readable format (shorter sentences, paragraphs), you may get more response. Link to comment
webmeistro Posted September 28, 2015 Share Posted September 28, 2015 Dude, if this really is a serious attempt at a game, then sit down,hammer out all the rules and the ways to resolve combat, and write them down using sections, tables, and paragraph breaks. Link to comment
murphy dee Posted September 28, 2015 Share Posted September 28, 2015 Even with paragraphs, I doubt I could follow this. "Convoluted" is putting it mildly. Link to comment
tma Posted September 28, 2015 Share Posted September 28, 2015 o.k. I'm writing this to see if anybody's interested in a newer game my friends and I came up with on our own. It's sort of like risk, with battleship and roleplaying combined.How it work is like this: there's a few individuals we call "the high council" (which is the Klingon government actually). They pick two or more people (the actual players) at random they feel are evenly matched in ability. They are given a map of a particular area of the Klingon empire (which is in civil war), They start out with areas that have equally matched assets. One player's job is to fulfill a specific task (for example: the sector has two ship building yards they have to destroy) The other player is told the have to defend the area against an imminent attack.The players are not told who they're facing or what the enemies actual goal is (like in real war).The attacking player is given a map showing (possible) enemy forces and deployment (like an intelligence report). However, they should not rely on it completely as it may (and usually is) inaccurate on purpose.Both players then, using given maps, plan how they would attack or defend the areas involved. They also send modified maps back to the "high council". The council then compares them and decides from the plans sent in what damage is done to both players. Both players are notified both of victory/failure and of over all ship/ crew member/ resources lost or destroyed by their opponent. Here's an example of this in action: Bondi HoD (Captain Bondi) has been sent to attack my sectors command center in the Xanetine sector, he's been given 4 squadrons of B'rel class bird of prey ships, (B.O.P) (each squadron is 4 ships) and 2 squadrons of Vor'cha class medium cruisers, and 1 Negh' var class heavy battle cruiser as his flagship (command vessel).I have been given 8 squadrons of B'rel clas vessels, and 1 Vor'cha class vessel to protect my sector. It is true that I have more ships in number, however, a Vor'cha class is far more powerful then a B'rel class in terms of both defense and offence. On the other hand, he has 8 vor'cha which makes up the difference in terms of ability to deliver damage. After he and I make our plans and sends them into the council. They conclude that I protected the command station. However, Bondi has destroyed 7 B'rel class ships each of a crew of 100 Klingons and my Vor'cha class with a crew of 3500 Klingons before he retreated. I destroyed 6 of his B'rel class ships and 3 of his Vor'cha class vessels. In other words I saved my command center but suffered heavily for it in terms of casualties and ships, Bondi was defeated because he failed to destroy my command center, but he while taking considerable losses has badly damaged my fleets in that sector which will take me time to rebuild. Additionally there is the possibility that another such attack may cause my side to lose that sector of space to Bondi's side.Keep in mind that this game would be new to this forum, and may have some problems early on. those interested would have to create a Klingon character (used only for the game). Either male or female can be created, since in the Klingon empire both women and men are equal warriors! When my friends outside the forum and I play this I'm called "Pok HoD" HoD is rank of captain and "Pok" is my chracters name (Klingons call rank after the persons name instead of before it like we do) It would be a good idea to learn battle tactics (but that can be learned by playing) so is any-one interested in trying to form a "High council" and trying this or is nobody interested? Alright. I tried to help you out with your first post. I know that depending on what you are using to post, that it may be more difficult to use capitalization, but it can really help to clarify where your sentences are starting. Paragraphs also will break things up for people. Personally, I'm not that into games such as RISK, but I think that if you could get people who are (and/or who are into Star Trek), you could have something that people would enjoy. All the best! Link to comment
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