This section is divided into Observations (for real events), Stories (for fictitious ones), and Artwork (images drawn by forum members). The root forum is for discussion, for example sharing ideas or finding partners for joint work
A private board for adults to discuss any topic in private, away from younger members' or guests' abilities to read or post. No posts within this forum should contain any mention of people/characters under the age of 18. Note: This forum is NOT a Snake Pit. Details of gaining entry can be found here.
A private board for younger members to discuss any topic in private, away from adults' or guests' abilities to read or post. Note: This forum is NOT a Snake Pit. Details of gaining entry can be found here.
I figured it was about time I put out another one. As usual, if you want to dive right in, click here.
I suppose I'll get everything out in the open and say this release feels a little bittersweet. Don't worry, I'm not giving up on the game. This project is the most personally fulfilling thing I've done in years, and the last thing I want to do is quit. But the unfortunate reality is I live in Texas, and a couple weeks ago I got to feel the invisible hand of the free market elbow-deep. Having no power for three days and no running water for eight really threw off my rhythm and killed any momentum I had, and even though things are otherwise mostly back to normal for me, I just feel completely creatively dead.
Again just to be perfectly clear, I have no desire to give up working on this game. I just really don't know when I'll be able to make more meaningful progress. But since I did make some headway since the last demo, I thought I'd release what I have for you all to enjoy.
I haven't gotten too much done, the story's only advanced a little bit, but there are a lot of little changes here and there. The most noticeable thing is likely that there are now sounds for text boxes, like what you'll see in a lot of similar games. Also, one of the things I'm most proud of is the inclusion of a little hub area, where you can walk around and talk to your party members about various things:
Just as a heads up, this is built into the ending of the previous demo, so in order to experience this and progress further, you'll need to load an earlier save from before you go to the Myrefall town hall.
I also have a guide for how to launch the game on Mac that will hopefully help people avoid the issue of not being able to save. An image with instructions is included in the folder with the Mac release.
As always I hope you all enjoy, and I'm open to any and all feedback you have. Thanks for playing!